The rules are changing...
The Mechanics Guild podcast tests the boundaries of storytelling and game mechanics.
What happens when a party remains the same but the rules of their world, and even their own identities, change?
We seek to answer these questions, and more, in a riotous, crunchy, genre-bending ride that follows three adventurers on a quest to make a name for themselves in a weird and wild world - BUT our heroes are constantly taking on brand new Tabletop Role-Playing Game systems, from character sheet creation to skill resolutions.
A new actual play podcast with a game-changing twist from the co-creator of "Dungeons & Dragons The Twenty-Sided Tavern."
What will happen when our players take on a different RPG system? Will we be able to get through a campaign? Will any of us remember any of the rules? And did anyone remember to bring any dice?